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You forgot the mention of the name in the first paragraph.
Perhaps I did, perhaps I did not. Editors have mysterious powers.
Well, whether you did or not, you still didn't catch my super-almost-secret reference to the old title in the first paragraph, and it's still in there! Authors have strange powers too! MWAHAHAHAHAHAAAA!!!
Do you mean the numbers in parentheses? Do you want them removed?
'ZRFolize'? As neologisms go, that's pretty good, and meets a hitherto unsatisfied need for a way to refer to the creation of a ZRF without using the passive voice. I imagine it pronounced, 'zeROFolize'.
Yes, Peter, those need to be removed, since they have no context now. And I pronounce it 'zerfolize', since I also pronounce 'zrf' as 'zerf', but that's just me.
'You say tomahto...' There's room for diversity here. I pronounce 'ZRF' as 'zee-are-eff'. How do you pronounce 'ZSG'?
Gone, gone, gone like they never were there . . . were they?
Why, as 'zusguh', of course! I use Zog to load a zusguh of a zerf! :P
Talk about dialects! I use 'Zillions' to load a 'zee-ess-gee' of a 'zee-are-eff'. Good thing we only communicate in writing.
Well, I don't talk like this around people I don't know, of course! :P Hey! This is the fifteenth comment to this page, and not one of these fifteen has anything to do with the actual GAME. Hmmm....
Ode to ZOG: Zillions of zee-are-effs and zee-es-gees, how can they be wrong?! The game by any other name would be as zweet!! No -effs or -gees about it!!! Touche' little 'Z' man!!!!
It's been a wonderful string of off-topic comments, but I'm afraid I'm actually going to comment on the game, or at least ask a question.
<p>
<ul>
<li>OK, Jared, is flipping recursive?
</ul>
<p>
What I mean by that, does a flipped piece, once flipped, cause other pieces to immediately flip?
<p>
For example:
<b><pre> +---+---+---+
5 | | | |
+---+---+---+---+---+
4 | | R | | | B |
+---+---+---+---+---+
3 | f | | | | |
+---+---+---+---+---+
2 | | | | | |
+---+---+---+---+---+
1 | | | |
+---+---+---+
a b c d e</pre></b>
If I were to drop a White Ferz on <b>a3</b> (as shown above), it would flip the Black Rook on <b>b4</b>. Would the Rook, now White, then also flip the Black Bishop on <b>e4</b>?
<p>Jared, seriously, this is quite a nice game. </p> <p>I really like the idea of static pieces. Although you did not mention it, obviously this is a kind of Chess-Go blend.</p> <p>Apparently the players' boards are a kind of holding area. Would it be possible to expand the battlefield to 41 squares and just drop the randomly pieces directly on the Battlefield each turn? (Although your method would be much more implementable in ZOG (there's that again!)). You could just keep the one special square for the special replacement move. This would give you more room. You could even add more pieces to the setup</p> <p>The tactics of placement on the battlefield could be very interesting. The idea of flipping the ownership of the captured pieces I really like. That will certainly add another layer of complexity to the game, which is useful when you are playing on a small board. In fact, this creates a kind of movement if not of pieces then of piece-structures.</p> <p>I assume that you have considered that the random setup may/will probably create unequal armies. But, the idea of randomness in Chess is interesting in itself as long as it does not overwhelm the pure-strategy aspect of the game.</p> <p>A question: its not immediately clear to me why a Fodder piece should be obligatory on the first move.</p> <p>Final comment, someone please ZFRolize this game!</p>
It seems to me that this is more of a Chess/Othello blend than a Chess/Go blend. I haven't played it, but I thought about it some, and it appears that if flips were 'cascaded', and if each player attacked the piece previously played, the effect would be that each move flips all the pieces on the board. Tony's idea of a larger battle board with pieces determined randomly each turn would not be as interesting as knowing what forces were available in advance, and then marshalling them to best advantage. The size of the game could be easily changed, of course, to tune it after the 43-square contest. So we could have 64-square Chestria, or 84-square Chestria, or Decimal Chestria, or (heaven forfend) Tai Chestria.
I didn't mean that each drop would be randomly selected, rather that the randomly selected array would be dropped from outside the board. Thus, the 41 squares could be used for the battle board instead of each player's own setup board. I was not very clear about it, though.
It is obvious to me that no one on these pages has ever played Triple Triad before... No, Peter, flipping is non-recursive, and if you don't clarify the rules page right away then I'll start calling you 'Mithter Petey'! (j/k) If it was recursive, the game would degenerate into a race to see who could place the last link in a long chain, like John Lawson brought up. It would ultimately become cumbersome and boring. To Tony Quintanilla: First, it doesn't have to be a Fodder piece, but since it never attacks anything and is often taken on the opponent's first move, I decided to call it that. And I don't want to make the main board any bigger! I was going for something simple and elegant, much like the original (and brilliant) Triple Triad. So I used the extra spaces as 'holding tanks', because I can! (And what do you mean, 'Little 'Z' Man'?) This isn't a Chess/Go blend or a Chess/Othello blend! It's a Chess/TT blend! So there! I encourage EVERYONE here (and that means YOU TOO) to play Triple Triad Gold at ttg.qhimm.com and broaden their horizons! If you like this you'll love that! And while you're at it, go play an RPG! --Jared P.S. If this sounds irate, forgive me. I'm tired.
Clarification added. And calling me 'Mithter Petey' would definitely be going too far.
<p>Jared, ok. Point well taken on the board size. Actually, that comment was more musing than anything else. Regarding the little Z man, that's a reference to that little guy with a sword with a big Z on his jacket that's the Zillions icon on their web site and on the CD cover. I was just trying to be amusing, perhaps not so succesfully. Actually, I am intrigued with TT and will have to check their site. RPG's? I don't see the relevance. Overall, nice game.</p> <p>With regard to implementing the game in Zillions, here's a few thoughts. One could use two ?neutral players to drop the original array into the setup boards, randomly selecting from the possible pieces. Upon dropping the pieces could change owners to that of each player. The special 11th piece could have an attribute changed to allow its special move. The moves themselves should be straight forward. The drops would have to search in each move direction and again flip the ownership upon finding a opponent's piece. The win condition might be a little tricky. The winner would be the player that is both stalemated and has the most pieces on the board. Forced passed turns may be required. </p>
Jared, the 'obvious' is untrue. I have played Triple Triad a number of times, and found it enjoyable. But my nephews no longer live nearby, so I haven't done so in a while. :)
To Tony: RPGs (meaning video-game RPG's, not tabletop D&D stuff) are just plain cool, especially when you haven't hit twenty yet. (Incidentally, I haven't.) And, just to note, Qhimm, who wrote Triple Triad Gold, is not in any way affiliated with Squaresoft. To Glenn: Sorry! I didn't expect that anyone here would have played it! Are you under twenty, too? To Mithter Petey (tee hee hee!): Could you also note in the Setup section that a d20 is a twenty-sided die? Just so people who aren't familiar with that notation will know? --Jared (who is trying to come up with a Golden Sun themed CV, because Golden Sun (which is another RPG) is awesome)
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