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Martian Chess. Two or four player strategic game with chess elements played with Looney piramids. (4x8, Cells: 32) [All Comments] [Add Comment or Rating]
Jörg Knappen wrote on Tue, Jan 3, 2012 08:36 AM UTC:Excellent ★★★★★
This is a fine leightweight strategical game for fun.

NeodymiumPhyte wrote on Mon, Aug 12 03:13 AM UTC:

rules not listed here (from Looney Labs webpage https://www.looneylabs.com/sites/default/files/literature/MartianChess_Rules5.pdf):

"If you have no Queens, you can create one by moving a Drone into a Pawn’s space (or vice versa) and merging them. Similarly, if you have no Drones, you can make one by merging two of your Pawns. (The pieces being merged should be removed from the board immediately and swapped for a piece of the combined size.)"

It seems both the pieces you are combining must be on your own board region.

"Your opponent may not 'reject' your move; if a player moves a piece across the canal, the other can’t move it back to the same square it was in."

"During the final stages of the game, the action slows down and may become stagnated. If any player feels the game has reached a state of deadlock, during their turn they may “call the clock.” From that point on, if seven moves go by in which neither player captures a piece, the game ends and the final score is computed. If someone makes a capture, the counter is reset."

"If the final score is tied, and one Zone is empty, the player who ended the game is the winner. But if the game ends in a deadlock with a tie, the result is simply a tie. Play again!"


HaruN Y wrote on Mon, Aug 12 07:58 AM UTC in reply to NeodymiumPhyte from 03:13 AM:

Isn't the second one Rule Zero?


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