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The difference is in the nature of the capture. With Hurling, a Dwarf lands on a square occupied by a Troll, thereby capturing the Troll. With Shoving, a Troll lands on an empty square (but a non-adjacent one, which is not possible with the normal Troll move), resulting in the capture of every Dwarf adjacent to its new position. As far as I can see, no piece can ever pass through an occupied square, as this is not specified as a difference from the normal Dwarf move.
I've written a Zillions implementation of this game. But I am reluctant to distribute it without the consent of the inventor Trevor Truran.
I have not playet it yet. Any comments on the game play?. Is there some advantage for one band or the other?.
The Dwarf player will definitely lose a lot of pieces in the opening game. It is almost impossible to take down a Troll with single Dwarf. You need to hurl them. Thus forming up packs of Dwarves will help. Lines of Dwarves is not enough, you need at least a 2x2 block of them. Trolls have a significant advantage if they operate together. So the Dwarf player should sacrifice a few in order to bring them out for the kill. But as the field opens up, it gets more difficult for the Troll player to catch those running Dwarves. Chances are that the Dwarves will be able to wipe out the Trolls, but it will take some serious positioning for the Trolls to wipe out the Dwarves. So the Dwarf player, with proper tactics, should be able to maintain a sufficient force to win the game.
There is now an ongoing discussion of playing Thud at:
http://www.terrypratchettbooks.com/ubb/ultimatebb.php?ubb=get_topic;f=16;t=000018
There is a website devoted to this, linked to the Terry Pratchett website, at http://www.thudgame.com/ .
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