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Caïssa Britannia. Play this British-themed game with royal Queens plus Lions, Unicorns, and Dragons.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Jun 18, 2006 11:40 PM UTC:
Ah geez, must be another one of those odd Firefox problems. Yep, it works for Internet Explorer but not Firefox. First time that's happened. I get the Chess default board via Firefox, Caissa Britannia preset via IE. Hm! (Btw, this is not meant to say that I don't appreciate my Firefox Browser. I do. But a couple of chessvariants things don't work for Firefox here!)

Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Jun 18, 2006 11:45 PM UTC:Excellent ★★★★★
One of the most original and ingenious games of recent memory. I'm rating this game excellent, but only because there isn't a category for outstanding. You probably will want to try it out to understand its appeal. Watch what zillions does with it and then play it on chess courier.

Caïssa Britannia. Play this British-themed game with royal Queens plus Lions, Unicorns, and Dragons.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 19, 2006 01:31 PM UTC:

Hm. Funny. I am going to sound very foolish here, but it did work when I just checked it again, via Firefox.

Wasn't working before, I swear! ::embarrassed::


Gala. Medieval game of German farmers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 19, 2006 04:02 PM UTC:
It is possible that the answer to this puzzle has been addressed already somewhere on this page. In the photo, I notice that friendly pieces begin across from one another (kitty - corner), as opposed to diagrams, where they begin on the same rank. Perhaps it is played both ways?

Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 19, 2006 09:55 PM UTC:

The Dev appears to be a lot less vulnerable than two other well known multiple occupancy pieces, Peterson's Cobra and the wall. The rule for capturing the Dev is this: 'Devs can capture devs directly. However the other pieces of the opponent can capture the dev, if all of the four squares that dev is standing on are under threat ...' In the case of the wall and Peterson's Cobra, the entire entity is destroyed if any part of it is attacked without the whole being threatened. So the Dev suffers from weaker movement ability but this is partially compensated by greater invulnerability.

David Howe has written an essay about pieces of differing size - Growing and Shrinking: Playing with the Size of Chess Pieces. The notes to that page reference a few more such pieces.

Mark Hedden should be mentioned here as having made significant contributions to this genre of variants using multiple occupancy pieces (as well as multiple occupancy squares).


Aliens Vs Predators Episode II (Larry Smith`s Version). Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 19, 2006 11:33 PM UTC:
This is a little complicated. It would be helpful to see a zillions implementation of this.

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Jeremy Good wrote on Tue, Jun 20, 2006 12:18 AM UTC:
Guess what? I found it! Connected Chess

This the one you meant? Simple enough concept. Like some of Troyka's other famous games (Benedict Chess) we start with the regular FIDE pieces and board but turn everything upside down with a simple rule change.


Rules of Chess: Castling FAQ. Frequent asked questions about castling.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Jun 20, 2006 06:17 PM UTC:
Hi, either rook, queenside or kingside, in both cases, this is how it's done. I quote from the rules above, from the first question on this page. 'Castling is a special type of chess move. When castling, you simultaneously move your king, and one of your rooks. The king moves two squares towards a rook, and that rook moves to the square at the other side of the king. For more details, see the rules of chess, or the answers to the questions below.' One can only castle when there are no pieces in between king and rook, if neither the king nor the rook with which it is castling has moved before, one can't castle the king through check and the king can't castle into check - because the king can never put himself into check. That would be unkingly.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 21, 2006 06:43 AM UTC:
Yes, the king can capture moving backwards, as long as it doesn't put itself in check by doing so.

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 21, 2006 08:16 AM UTC:

At the moment I am writing this, there are a slew of games caught at the five vote mark, just below what would appear to be a qualifying threshold (of course that threshold could change if many more games get six votes). Among those with five votes, one of the games I would most like to see added is Gifford's Time Travel Chess. It is a very fascinating game that I have heretofore played hideously, losing fairly quickly. This is a game that deserves to be played a lot more. I have a feeling that it has some exciting hidden dynamics that have yet to be exploited by anyone. I hope it will garner some more votes.

Another I'd like to see played is Voidrider Chess, a game I've always wanted to play. (I once sent out an invitation to play it but nobody accepted.) It seems like another very ingenious Fergus Duniho game.


Berolina Chess. Different moving pawns. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 21, 2006 06:10 PM UTC:
It sounds Italian doesn't it? I had been thinking it was some ancient Italian construct of chess. The word 'Berolina' apparently means 'From Berlin' [self-edited out a specious reference here to origins of name for pawn.]

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Jeremy Good wrote on Wed, Jun 21, 2006 06:18 PM UTC:

Connected Chess is quite fun, quite tactical -- Isolate to eliminate.

I was playing another one of Troyka's games the other day, Double Agent Chess, similar to Benedict Chess except the attacked piece always flips to the opposite color.

And I had the humiliating experience of checkmating myself (flipping my own king) on the first move. I lost without my opponent having to make a single move!

1. Nf3 was the losing move. May be a good practical joke to play on Kramnik. 'But, Vladimir, did you not know this is a Double Agent Chess tournament?'


Pompeii Chess. Variant on board with 25 squares. (7x7, Cells: 25) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 21, 2006 06:23 PM UTC:
Troyka also has a game called simply Pompeii with the same square arrayed as playing background.

Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 21, 2006 08:30 PM UTC:
In that game, Michael did a wise thing by exiting his king before returning his rook. I found out the hard way that unless you do that, a major piece can easily become 'lost in time.'

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 21, 2006 11:05 PM UTC:
Has there been any attempt to fix the problem to which Farris referred? (below)? I ended up resigning that game out of frustration, as I recall. Unless the enforcement can be fixed soon, I recommend taking it out for the time being. (I notice that someone has sent out an invite to play this game again today.)

Jeremy Good wrote on Thu, Jun 22, 2006 01:09 AM UTC:
Okay, good, so it was just a problem I had with understanding the notation. Thank you! :-) You really went to a lot of trouble to make sure it was working properly. I appreciate that.

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jun 22, 2006 02:31 AM UTC:
Chess with Promoters is a game with five votes (at the time of this writing) that I enjoyed playing.

Abstract Chess Pieces. Icons of chess and chess variant pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jun 22, 2006 11:01 AM UTC:Excellent ★★★★★

Fergus, I want to commend you for creating these pieces. Brilliant job!

I particularly enjoy playing with the pieces you created especially for Mad Chess. I seem to be the only person who voted for Mad Chess on the poll for the next variants tournament.

Do you have plans to create more abstract pieces? I find it quite refreshing to play with pieces that reflect movement more than symbolism.

Above, you mention 'the Fairy Chess ZRF' - What do you mean by this? Can you create a link?


Giant Chess. 16x16 board with the same pieces as Turkish Chess, but also the "Dev" piece which takes up four squares. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jun 22, 2006 12:15 PM UTC:
It might make some sense to allow pawns on the fifth rank to make a triple move, in addition to the double move.

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jun 22, 2006 11:50 PM UTC:
Adrian, do you have the ones you created for them? If so, please submit them and I'll polish them up a tad. I'd appreciate it. Since you already created them, I can't really re-create them with the same name (since the name shall already have been taken; unless you didn't 'save' them but only used the 'test' function.)

Bent Riders. A discussion of pieces, like the Gryphon, that take a step then move as riders.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 23, 2006 11:41 AM UTC:
There actually appears to be some dispute about that, about the true nature of the Grande Acedrex unicorn... I refer you to Joerg Knappen's comment. It would be helpful perhaps if we could have some sources cited for these different versions.

Exotic Pieces. Menagerie of pieces, old and new. Have fun![All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 23, 2006 12:18 PM UTC:
Hi, Ed. I think you designed all these pieces, no? I wrote you an email asking this, but I don't know whether you got it. I am wondering whether we might be able to combine all your pieces into a piece set for presets on Game Courier.

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 23, 2006 12:20 PM UTC:
When last I checked, Sky had just three votes. Glad to see it moving up; I hope it continues.

The Invisible Man ZIP file. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 23, 2006 04:01 PM UTC:Excellent ★★★★★
Namik, this is a pretty stunning thing to see. A hidden information game where the information is hidden from just one of the sides. Yet it seems to work. Very cool!

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 23, 2006 06:11 PM UTC:
Well, I am rather fond of Two Pipe Chess. It is quite nice. But mea culpa, I created a second preset for it forgetting there already was one. I've deleted it now. Whooops!

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