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Royal Pawn Chess. The e2 and e7 pawns are royal, but Kings are not. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Apr 7, 2006 10:12 PM UTC:
See 2 (quoted below). Promoting a royal pawn is an alternate method of winning.

2. In the unlikely event a royal pawn reaches the eighth rank, that shall
be a game ending move counting as a win.

Jeremy Good wrote on Sun, Apr 16, 2006 10:41 PM UTC:
Yes, unlike in FIDE chess, the king can even sacrifice it/himself. The only checkable piece is that highly vulnerable Royal Pawn, sadly restricted to ordinary pawn movements. So yes, the king can put itself in 'check.' And the king can castle through 'check.' Although the king is allowed to castle, I doubt one will encounter a worthwhile excuse to move the king further away from the center of the board where royal pawns are likely to be confined for most of the game (The king will likely wish to remain there too, in the center, at first to defend, later maybe even to attack). To talk about the king in this way (in terms of 'check') is, of course, misleading, since the king is not subject to check. I'm sorry I didn't make that explicit in my rather terse description of the rules for this page.

Atomic chess. Pieces explode when captured. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 18, 2006 11:33 AM UTC:
I created a preset and sent out an invitation to play atomic chess with an extra row of pawns over Game Courier.

Symchess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 18, 2006 01:56 PM UTC:
That happened because in your Figure 3, in your diagrams above, they are in different places. This is also the case in your more recently submitted diagram for the s.i.p. variant. Is it meant to be so?

Colorbound. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 18, 2006 10:31 PM UTC:Good ★★★★
Clever. Knights appear to move as camels.

Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Apr 24, 2006 02:11 PM UTC:Good ★★★★
Another interesting twist on FIDE Chess by innovative Adrian de la Campa. Fun to play. Aptly called 'Centaur Chess' since all the pieces are half horse, half person.

En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Apr 24, 2006 02:41 PM UTC:
This is a mess. There now appear to be three variants sharing the same name listed here on Chess Variants site and the one that Betza lists, which apparently preceded the other two, is not described.

[Subject Thread] [Add Response]
Jeremy Good wrote on Fri, Apr 28, 2006 11:45 AM UTC:
Sounds like fun. I have a joke game which wasn't meant to be a joke. It
featured giraffes and it turned out that White could checkmate on his
first move. I already submitted that to chessvariants yahoogroup (before I
figured out the joke so the joke was on me, as it turned out).

Jeremy Good wrote on Fri, Apr 28, 2006 11:53 AM UTC:
Regarding your idea of submitting games with X-Mas related themes...

J.K. L. and I also have the suggestion also of having a Valentine's Day themed variants (contest?) day.

We started working together shortly before last Valentine's Day but then realized we needed more time so maybe next Valentine's Day, I'll have some Valentine's Day related themes to submit. John and I thought of some ideas for a cupid piece, cupid's army pieces, romeo and juliet pieces, pieces that could fall in love with each other, pieces that suffered from unrequited love, etc.


Jeremy Good wrote on Fri, Apr 28, 2006 03:09 PM UTC:
Yes, you have five different points and I hope everyone reads them all. I
endorse the proposal in its entirety. Just wanted to single out that one
because it was a chance for me to advance the Valentine's Day theme idea.

Jeremy Good wrote on Fri, Apr 28, 2006 09:34 PM UTC:
Yes, that sort of thing, Christine, good idea, although it sounds a bit
coercive. Perhaps certain pieces can be more vulnerable to seduction than
others. A seduction could also involve being attracted to a piece that
falls within a certain range (thus having to move one or two squares
closer to it - opposite to the effect of the fearsome ghast of nemoroth).
An attractive piece, literally...

Well, one idea is that a piece falling in love with another piece has to
follow it around. Such a thing could happen if a piece gets struck by a
cupid piece which could operate similarly to the coordinator in ultima and
such variants. The coordinator carries its move out by drawing an imaginary
love triangle so to speak between itself, its king and another piece. A
cupid piece could form triangles among all sorts of pieces, friendly and
foe alike.

Jeremy Good wrote on Fri, Apr 28, 2006 09:44 PM UTC:
Speaking of joke games, in my first version of Quintessential Quadrupeds,
both kings were in check from the start (again, this was unintentional and
only hard experience taught me this).

The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Apr 30, 2006 10:16 AM UTC:
I don't understand how these pieces move. If anyone cares to try to expound on them, I'd be very pleased as I'm attempting to play such a game but suddenly feel totally lost. I don't see the logic behind the pieces' movement. I understand the central squares connection. What I don't understand is the bizarre 3-D movement capabilities. I think I might have rook and bishop down. I'm stuck on knight. Where does that dababah movement come from? And how does it get to move one square on board C in the first set of its diagrams?

The Secret Invisible Pass Chess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Apr 30, 2006 05:48 PM UTC:
Okay, a quick question about the pass. Is it fair to presume that using the pass squares to get to the opposite side of the board is an option? In other words, one has the option, at any given time, to use them just like regular squares without using them as a transit spots?

[Subject Thread] [Add Response]
Jeremy Good wrote on Mon, May 1, 2006 12:52 AM UTC:
Hi, Joe and Gary. I'm a huge fan of both of you and your chess variant
contributions. There is a chess / go combo that really has me fascinated
and I'm wondering whether either of you have checked it out. It's called
Gess.

http://www.chessvariants.com/crossover.dir/gess.html

[Subject Thread] [Add Response]
Jeremy Good wrote on Thu, May 4, 2006 03:42 PM UTC:
The inventor of Benedict Chess which is played at Schemingmind.com also
invented a variant called Cleopatra Chess which has a seduction idea like
the one you mention. 

http://www.chessvariants.org/difftaking.dir/cleopatra.html

The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, May 4, 2006 03:45 PM UTC:
Thank you for responding, but I'm still bewildered by some of these movements. Why the dababa move for the knight? (As especially in the second set of diagrams for the knight) And why does the knight have a wazir move? (As in diagram for Board C in the first set of diagrams for the knights) Are they just arbitrary ideas or was their a logic behind it that I'm overlooking?

Jeremy Good wrote on Fri, May 5, 2006 12:10 PM UTC:
Okay! Now I get it! Thanks for the explanations! Now, I'll have to figure out how those pesky pawns move.

ArchCourier Chess. This game is Courier Chess expert Eric Greenwood's modernization of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 8, 2006 02:02 AM UTC:
Why not refer to the Duke here as 'Eagle' instead?

Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 8, 2006 03:46 PM UTC:
Pallab, maybe that's because the Chess with Different Armies presets, unlike many others, use enforceable rules. When I use another preset as a model for creating a new one, I try to find one that doesn't hasn't had its rules enforced.

Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 8, 2006 09:46 PM UTC:
Never noticed this before. Hey, Joe (Joyce) you and I have a very similar rating at this time. We're a good match.

Schoolbook. 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 9, 2006 04:16 AM UTC:
Every game of Schoolbook Chess I've played has been swashbuckling great fun.

[Subject Thread] [Add Response]
Jeremy Good wrote on Tue, May 9, 2006 03:59 PM UTC:
I like your idea, Joe.

There is another variant somewhat germane to this discussion, and that is
'Diffusion Chess' by the brilliant and highly creative Alexandre Muñiz
famous in part for the invention of the Windmill piece. Someone should
definitely create a GO Board for the Game Courier preset so we can try
out some of these nifty chess-go variants. 

http://www.chessvariants.org/32turn.dir/diffusionchess.html

Capablanca's Chess. Play Capablanca's Chess on the Play-by-Mail system![All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, May 10, 2006 08:44 PM UTC:
Here's one for you, Stephen:

Link


Jeremy Good wrote on Wed, May 10, 2006 11:13 PM UTC:
Stephen, does this work for you? Capablanca's Chess with Archbishop and Marshall in between knight and bishop

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