Comments by gs21stc
Dear Fergus,
I am the inventor of Chimera chess who posted the description above.
I had a look at the page from my account, and I can see all the images.
Could you please check again?
Thanks,
Albert
Thanks for your suggestion, Ben.
I named it as "Chimera Rider" since I envision it as a Sage riding a Chimera into battle. Perhaps I can change the name when I find a better one.
Yes, I have pitted the two armies against each other in the Zillions of Games (ZoG) engine, and Chimera Chess turned out to be the winner every time.
Perhaps if the Flying Jester (ZoG calculates it as slightly weaker than the Knight) is weakened to Jester, the FIDE army might stand a chance.
Thanks for your feedback.
I have reinvented this chess variant into Kingsmen. The pawns are on the third rank like in Shogi, and cannot double advance on the first move (and hence no en passant).
Also like Shogi, all non-royal pieces in Kingsmen promote on the last three ranks. A promoted piece can move like a King (one square in any direction) in addition to its original moves.
Hi Fergus,
Thanks for your comment. I have replaced the blue squares at the centre with green.
There is supposed to be 3x3 palace (like Xiangqi) at the centre of the board, hence the different colours.
Hi Ben,
Thanks for your suggestion. I have changed the piece diagrams and use dots to indicate their movements.
Thanks, Fergus.
Thanks, Fergus.
Thanks, Ben.
The new layout of the piece descriptions looks good. I have added more comments in the checkmate section on how the tetrahedrons can also be checkmated by forking and skewering them, provided the attacking piece is not captured in the next move and the attack cannot be blocked.
While checkers pieces can be used as pawns, I thought it would be easier for the average chess player to use actual pawn pieces if they are familiar with chess already. I've added a note in the equipment section to clarify this.
I have added a few words in the pawn promotion section to emphasize that the promotions are only for capture. I hope it is clearer now. I also added some comments on how advancing the pawn to the last rank like orthodox chess may not be the best idea since it will not be able to advance passively anymore.
In theory, a single pawn or a Platonic solid piece can checkmate the opponent by forking the two Tetrahedrons. So there will always be enough material to checkmate the opponent as long as you have a Platonic solid piece or a Pawn that is not stuck at the last rank. I mention some of the possible forks and skewers in the checkmate section. Beyond that, I haven't gotten into any in-depth mating material analysis yet.
Hi David,
Thanks for your question.
The crowned pieces have the ability to move one square in any direction like the King, but they are not royal. They can be captured just like any regular piece.
I've added a sentence to clarify this in the promotion section.
I added more details on how I invented Kingsmen and the thought process behind it.
I also added a link to play Kingsmen on Zillions of Games.
Hi Fergus, thanks for your comment.
I have changed the description of the Pawn promotion rules from the point of view of the player who is promoting - 5th, 6th, 7th, and 8th ranks.
A special thanks for creating this playable version!
Thank you for creating this playable version!
I noticed that the Pawn promotion rules for Knight and Bishop are swapped. This is the supposed order of promotion which follows the sequence of the initial arrangement of pieces on the back rank: King, Bishop, Knight, and Rook.
I added a link to play this chess variant using Zillions of Games.
Thanks for your effort, much appreciated!
I just added description and links to a smaller variant of The Consuls on a 4x4 board in the Notes section.
Hi Fergus,
I have elaborated more on the Flying General move and included Janggi as well in the explanation.
Thanks, I have corrected the Princess' moveset diagram by adding sideways moves.
I have replaced the setup diagram with Chess and (Strong) Makruk pieces. I mention that the Chess army has the same pieces and rules as orthodox chess. I also added commentary on strategy for both the Chess and Strong Makruk armies in the Notes section.
Thanks, Fergus.
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