Comments by dax00
I would also like clarification about the promotion rules. The way I interpreted the rule as you wrote it, promotion to queen would be mandatory if you didn't have one, otherwise mandatory promotion to wildebeest. Which bothered me, because in my current game with Greg Strong, in one quite possible line, I would prefer wildebeest to queen. Underpromotion is a great mechanic, so it would be nice to be able to promote to lesser pieces if desired.
It looks as though Round 2 is nearly about to draw to a close. Any idea when the rule-enforcing presets for Metamachy and Symmetric Chess will be ready for us?
New Metamachy rule-enforcing preset: After brief testing of en passant and initial king move...
I was unable to make any en passant captures using white pawns on ranks 6, 7, and 8. I was able to make normal en passant captures with white pawns on ranks 4 and 5. More interestingly, I was able to make illegal en passant captures with white pawns on ranks 4 and 5. By illegal, I mean that: a black pawn that can be captured normally by a white pawn makes a double-move; White on his next turn is allowed to take that pawn en passant illegally. I was able to make legal en passant captures with black pawns on all squares tested. I was also able to make the illegal en passant captures with black pawns on all squares.
The initial king 2-square move doesn't seem to work.
Will keep testing...
King 2-space leap appears to be in order. All legal en passant captures can be made. However, one is still allowed to make incorrect en passant captures.
For example, if a white pawn is on c4 and a black pawn on d5, if White plays c4-c6, the preset still allows Black (incorrectly) to take d5-c4 en passant, removing the pawn on c6.
I noticed that all your games of this sort forbid 4 consecutive checks for some reason. Is this a misunderstanding of the repetition rule of historical (and current) shogi variants, which forbids fourfold repetition of a position with check, or is this intentionally something different?
It seems logical to me that stalemate must be a result of one player's move making it impossible for the other player to complete his move(s). Intentionally "stalemating" yourself on your first move so you have no legal second move seems like it should be illegal - an illegal move. If left with any set of 2 legal moves to be played, a player should be compelled to make those moves.
If, for example, a player can only move his pawn, that pawn starts on b7, and an enemy pawn is on b4, that player should not be allowed to make the pawn double-move on move 1, but rather make 2 separate single-square moves.
So, after two rounds of play, the current tournament results are:
[Pos) Name, Pts, #Wins, BS, SB, Black wins]
- Kevin Pacey, 5.5, 5, 11, 13.25, 3;
- dax00, 5, 5, 11.5, 11.5, 2;
- Carlos Cetina, 4.5, 4, 8, 10.75, 2;
- Fergus Duniho, 4, 4, 9, 9, 3;
- Greg Strong, 4, 4, 6, 6, 1;
- Adam DeWitt, 3, 3, 3, 3, 1;
- Jarid Carlson, 1, 1, 1, 1, 1;
- Aurelian Florea & wdtr2 & John Davis, 1, 1, 1, 1, 0.
Time controls are shown right above the "Accept" button.
The Metamachy preset still allows illegal en passants. This shouldn't really be a problem, since it's doubtful that anyone would even attempt to play such a move, but still...
1. skip;
1... k h7-g12; l e7-f12; g f7-g11; q g7-f11
2. P f3-f5
2... p g10-g8
3. P f5-f7
3... p g8-g6
4. P f7-g8
The whites/blacks for Metamachy seem to have been incorrectly assigned.
As long as White wins in Metamachy get credit towards the "Black wins" tiebreaker, I have no further objection.
Must be early. Still can't access any active timed games
Pretty sure I prefer the Eagle over a Queen. So much versatility.
Where the Queen provides distributed pressure, the Gryphon provides concentrated pressure. Against reasonable play, where you expect your opponent to try to make his pieces work together (reasonable to assume pieces are relatively close together), I assert that the Gryphon is a better piece for pressuring the opponent overall. Even when kicked away, it can often still maintain distant defense. And the forking potential is massive.
I was never one to subscribe to a calculatory method of evaluating piece values, rather in favor of practical analysis through actual play.
Even if I were to concede that a Gryphon is about a pawn less in worth than a Queen on an 8×8 board (which I do not), it makes sense that the Gryphon's initial diagonal move would mitigate its strength more so on the smaller board than on the 12×12 board of Metamachy, so for this game its value should be at least comparable if not superior.
It's nice to hear different opinions. Perhaps I am somewhat biased due to the demolition work my Gryphon has done in the tournament game.
Yesterday, I was issued a personal challenge that was automatically accepted. Wasn't given the option to decline invitation. Perhaps something to look into.
Name | W | D | L | P | BS | SB | Blk |
dax00 | 8 | 0 | 1 | 8 | 30 | 30 | 5 |
Carlos Cetina | 7 | 1 | 1 | 7.5 | 22.5 | 26 | 2 |
Kevin Pacey | 6 | 2 | 1 | 7 | 24 | 30 | 3 |
Fergus Duniho | 6 | 0 | 3 | 6 | 16.5 | 16.5 | 4 |
Greg Strong | 5 | 0 | 4 | 5 | 11.5 | 11.5 | 2 |
Adam DeWitt | 4 | 1 | 4 | 4.5 | 7 | 10.5 | 2 |
Aurelian Florea | 3 | 0 | 6 | 3 | 4 | 4 | 2 |
John Davis | 2 | 0 | 7 | 2 | 8 | 8 | 0 |
Jarid Carlson | 1 | 0 | 8 | 1 | 2 | 2 | 1 |
wdtr2 | 1 | 0 | 8 | 1 | 1 | 1 | 0 |
I just won a game of chu shogi, but the system appears to have awarded the game to my opponent. Can someone fix this, please?
I played black the whole game, but on the final screen, it says I was white (??). If it's relevant at all, I sent my final move (with the "won" command) when the site was very laggy. There has been lots of lag recently.
I tested out some promotion scenarios to see if the rules are enforced correctly. Everything seems to be in order, except for one case.
A lion enters the promotion zone on a non-capture, then exits the zone while capturing a piece. A promotion option should be visible.
As a historic game based off of chu shogi, tenjiku shogi rule philosophy should by default defer to chu shogi rule philosophy. Taking the legality after each step, we only need to consider the final step for any multiple-step mover when evaluating whether it can promote. And since capturing a piece while leaving the promotion zone is a perfectly valid way to promote, this should be clearly allowed.
Edit: Now that I've thought about it a bit more, you should not be able to promote if: an unpromoted piece begins in the promotion zone, captures a piece in the promotion zone on its first step, then on its second step makes a non-capture.
I strongly dislike how the chu shogi renmei has approached a variety of things, and their incompetent leadership. The old texts clearly state that a lion moves two times one step (not one time two steps), and then assesses the move after each step. The JCSA also uses that ridiculous lance promotion rule.
The term is "sole protector", and yes, I am agreed that what should be assessed is whether a recapture is possible.
To say a lion does not move for igui is laughable. The terminology arises from the possibility of taking a piece and returning, not some single extra ability to take a piece at distance, like a shooter. Since igui is a common 2-step hit-and-run tactic, there is a special name for it. Nothing more.
Anyways, my points about the promotions in tenjiku shogi logically follow, and it appears you have no objection at the heart of it.
Seems clear to me. A player with only kings is forced to pass. "Checkmate" is not a thing. You just take the kings.
Vxf7 pass Vxg7 pass Kd6;-e6 1-0
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