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Comments by JaredMcComb

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Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Feb 12, 2004 09:10 PM UTC:Excellent ★★★★★
Sigh... The Internet is a mixed blessing.

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Jared McComb wrote on Sat, Feb 21, 2004 03:04 PM UTC:
Does anyone out there have a copy of the April 2004 issue of Games
Magazine, which is in newsstands now?  It has an interesting-looking
variant in it which is being billed as 'The New Oldest Game in the
World.'  (Note the month of the issue.)  I didn't have the opportunity
to copy the rules down when I saw it (and besides, that'd be cheap), so
does anyone else have a copy?

Cai QiA game information page
. Chesslike game on circular board.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Mar 5, 2004 10:19 PM UTC:Excellent ★★★★★
New name and link!

Cardmate. Chess variant on board with 100 squares, inspired by card games. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Mar 12, 2004 08:13 PM UTC:Good ★★★★
The Ascii diagram of the moves for the One through Seven are messed up.

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Jared McComb wrote on Mon, Mar 22, 2004 01:36 AM UTC:
One of the reasons I like Shogi so much is that you really do exchange
pieces.  'Advantage in the exchange' takes on a whole new meaning, and
there may be additional advantages to sacrificing a piece for the sake of
being able to drop another.  In fact, the very ability to drop makes the
game so much deeper than FIDE Chess, yet the game seems so much more
refined sometimes.

I would suggest that another criterion, overall clarity, be added to the
list.  Sometimes when I read a new variant that has just been posted on
the CVP, I think to myself, 'I bet it's fun when you figure it out!' 
Some games have learning curves the size of Omaha, and I find that a major
problem.

--Jared

Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Mon, Apr 5, 2004 09:40 PM UTC:
I am still waiting for my fifth-place prize here!

Or do I not get one?

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 16, 2004 01:47 PM UTC:Excellent ★★★★★
You guys got my entries (and non-entry), right?

Border Wars II. Game played on line edges with Shogi-like aspects. (Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Wed, Apr 21, 2004 09:33 PM UTC:
I was hoping you guys could cook up something. :) By the way, a carriage return or two seem to have wandered away from their spot between the paragraph about Monks and the paragraph about Generals.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 22, 2004 12:22 AM UTC:Excellent ★★★★★
Can entrants vote for their own games in the second round? I would assume not, but I may be wrong.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 29, 2004 03:21 PM UTC:
This is not the place for asking about the ozone layer. Try an online encyclopedia.

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Jared McComb wrote on Mon, May 3, 2004 09:25 PM UTC:
Does anyone know of a good program which comes with a set of Tsume Shogi
problems and which lets you try to solve them, preferably with a GUI?

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, May 9, 2004 01:21 AM UTC:
It sounds interessting, except that *some* of us have already started working on 45-space variants! *growls*

Chogo44. Game with pawns and kings with co-enclosure capture. (7x8, Cells: 44) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, May 12, 2004 12:23 PM UTC:
It is impossible to read the text diagrams when there is no differentiation between players provided.

Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Sat, May 15, 2004 12:17 AM UTC:
The references to Vantage Master Online should direct to the following
link:

http://www.falcom.co.jp/vantage/index_e.html

I would encourage people to try this game, even if it is pretty
far-fetched in the realm of chess variants.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Tue, May 18, 2004 05:55 PM UTC:
If Regenbogen ends up being the only Extra entry, will it win by default or will it be disqualified and the category abandoned?

Aviary. New pieces with shogi elements and a bird theme. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, May 19, 2004 06:23 PM UTC:Good ★★★★
A quick observation: The contrasting black and white in those possible boards make my eyes hurt. Badly. A set of neutral colors would be much nicer looking.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, May 19, 2004 06:47 PM UTC:
'If there is only one, and also if there are two entries in the extra
category, the judge (that is me) can decide to award no prize in this
category.'

Not even a li'l coffee mug for not following the crowd? ;)

In all honesty, I would think that this decision would not be fair, as it
would undercut the work I did on the game.  I started designing this game
months before the contest, and I would think that it should be possible
for that work to pay off somehow, even if it is only a coffee mug.  (Of
course, if it is moved to the main category, I won't have any reason to
complain, but I doubt that a preset could be easily constructed, and I am
incapable of programming a computer version myself, for ZoG or
otherwise.)

Just my 2 cents.  I'll shut up now.

Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Fri, May 21, 2004 12:28 AM UTC:
I am aware that Game Courier is not well equipped to handle this game. 
It's actually one of those games which was designed to be played with...
get this... ACTUAL, PHYSICAL PIECES, IN REAL LIFE!

*waits for everyone on the CVP to gasp*

Anyways, to answer your other questions:  'Clear' refers to the clear,
colorless pieces, while 'translucent' refers to the colored pieces. 
Opaque means either black or white, not clear or translucent.  Orientation
is a term borrowed from videogames, to mean an orientation with a single
part of the Spectrum, analogous to having an elemental orientation.  And
the number of Pawns and Drones which can be stacked depends on their
function, be it to determine the owner of the piece, in which case the
answer is one, or to determine how much health a piece has or how many
spells left a Cleric has, in which case the rules should clearly state the
number, unless I have forgotten something.

And the references to VMO should still point to the link.

Radical Chess (deleted). Link to website of commercial chess variant on 8 by 8 board with 16 types of pieces.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Jun 11, 2004 02:31 AM UTC:
Hmmm...  Fergus Duniho wants to see hairy men in bras...  ;P

I second the idea that the link be removed.

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jun 30, 2004 02:18 AM UTC:
Will the CVP be covering this game in depth (i.e. with piece lists, etc., in the manner of many MTG sites) when it is released? I'm extremely interested in this game myself, and it being a chess variant, and a collectable one at that, I would think that it would be the CVP's duty to include in-depth coverage. (Of course, they could link to another fansite, but that wouldn't be as good, IMO -- what would be better for drawing in new visitors to the site than a good section on a game they want to know about?)

Jared McComb wrote on Wed, Jun 30, 2004 08:20 PM UTC:
Oh, it has an antecedent all right. In the meantime, Fergus, shut up.

Jared McComb wrote on Thu, Jul 1, 2004 01:01 PM UTC:
Touché. I'll shut up myself.

Jared McComb wrote on Fri, Jul 2, 2004 08:48 PM UTC:
First of all, Magic the Gathering has caught on -- you just need to know
where to look for it.  I see MTG players all the time at our local
community college, as an example.

One of the things I keep seeing in this discussion is the lack, at
present, of team-building rules.  I would like to point out that most CCGs
have no such rules, except those like disallowing too many of one card in a
deck (and I would assume that this would eventually get a rule like that at
some point).  The reason for this is that there is a counterbalance to
power and usefulness, that counterbalance being the rarity (and
eventually, street cash value) of said cards.  (There is often another
counterbalance, too: the cost to utilize rarer and more powerful things. 
When playing Yu-Gi-Oh, for example, you can't play strong monster cards
without either sacrificing weaker ones or obtaining a bunch of cards to
'fuse' together.  This kind of counterbalance is already in Navia Dratp
in promotion powers.)

My two cents on the anthromorphic-style pieces, as opposed to abstract
stuff:  It's possible to create a set of pieces which are quite easy to
distinguish from each other.  Look at Battle Chess, for instance. 
Besides, I don't really see how you could get different pieces in Navia
Dratp easily confused, since they all have that little descriptive disc on
them.

Finally, I hope that this game doesn't get a Saturday morning cartoon (or
any other morning, for that matter) because when anything gets its own
cartoon, it turns into a game that most older players 'wouldn't be
caught dead with.'

Jared McComb wrote on Sat, Jul 3, 2004 07:32 PM UTC:
It pertains to the discussion because he is trying to tell everyone who has
dismissed any part of it, since it isn't necessarily the entire ruleset of
a game which makes people dislike it -- sometimes a seemingly minor issue
can cause someone to dislike an otherwise good game.

I would like to know whether Matt Arnold is actually an inventor of this
game, as its entry states.  I know he did invent the four-handed
variation, but I thought that was pretty much it.

Jared McComb wrote on Sun, Jul 4, 2004 11:19 PM UTC:
One of the reasons that video-game adaptations of these sorts of games are
so great is that the only money you spend is the $20-$50 on the game
itself...  Of course if successive versions are released, we all know how
that goes.  Still, there really isn't anything like playing a game with
physical pieces with a human sitting opposite you.

An average of $3 a piece may seem a little high, but do recall that you
use much fewer pieces in an army for Navia Dratp than you do cards in any
given CCG, meaning that in the long run you may spend less money to get a
'really good' set.  Of course, none of us knows until it's released.  I
suggest we all wait until then, and *then* start to bash the game's little
details.

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