Comments by CarlosCetina
OFFICIAL FINAL STANDINGS
rank | ||
Cameron Miles | 9.5/10 | |
Jeremy Good | 8/10 | |
Carlos Cetina | 6.5/10 | |
Gary Gifford | 4/10 | |
Joe Joyce | 2/10 | |
Sagi Gabay | 0/10 |
Once again...
Thanks Jeremy. I have just read it and will move at our games soon.
Excellent... Thanks! By other part, I'm reporting another problem: the menu to choose which side will play one is not working in Personal Invitations. When you accept it, the software assigns to you automatically second player. I'm sending you an invite for Cylindrical Chess so that you can corroborate the issue.
Yes, both pieces have said restriction in such a manner that they follow the same movement pattern like in a standard board formed by squares.
Hope the following diagrams help to clarify the matter:
Surely there is a bug in the Game Courier Game Logs webpage, but you can follow playing by clicking the links of each game from the Game Courier's email alerts.
Could it fit, satisfy the lovers of strategic maneuvering taste?
I'm naming it Hexajedrez.
You are welcome, Kevin. A little contribution of mine to your idea. I like it. Introducing into the classical chess gameplay the 6 primary, basic compound pieces. Unfortunately, there is a bug in the preset: if you click in the menu Related --> Rules for Sac Chess, it appears this message: "The Chess Variant Pages: 404 Error - Page not found." Hopefully Fergus or Ben can fix it. I encourage you to playtest Sac Chess with me as soon as posssible... I'm anxious to see how its game plot would evolve!
elseif match moved Q R B N A M O .RF .BW .NGU:
elseif match moved q r b n a m o .rf .bw .ngu:
the problem remains.
Do you think the following definitions are right?
def O checkride #0 #1 1 0 or checkride #0 #1 1 1 or checkleap #0 #1 1 2;
def .RF checkride #0 #1 1 0 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .BW checkride #0 #1 1 1 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .NGU checkleap #0 #1 1 2 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def OL merge rays #0 1 0 rays #0 1 1 leaps #0 1 2;
def .RFL merge rays #0 1 0 leaps #0 1 1;
def .BWL merge rays #0 1 1 leaps #0 1 0;
def .NGUL merge leaps #0 1 2 leaps #0 1 0 leaps #0 1 1;
def o checkride #0 #1 1 0 or checkride #0 #1 1 1 or checkleap #0 #1 1 2;
def .rf checkride #0 #1 1 0 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .bw checkride #0 #1 1 1 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .ngu checkleap #0 #1 1 2 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def oL merge rays #0 1 0 rays #0 1 1 leaps #0 1 2;
def .rfL merge rays #0 1 0 leaps #0 1 1;
def .bwL merge rays #0 1 1 leaps #0 1 0;
def .nguL merge leaps #0 1 2 leaps #0 1 0 leaps #0 1 1;
O is amazon
.RF is dragon horse = rook or ferz
.BW is dragon king = bishop or wazir
.NGU is knight or guard
Testing the preset by the "MOVE pieces by yourself" resource, looks like the code doesnot recognize such pieces as own for any determined army.
Sorry, .RF is dragon king and .BW is dragon horse (from shogi).
All the presets have a bug that when you click "Invite" then switch to the chess preset.
Exactly. Thanks for answering, Fergus. It is not easy for me to express myself in English. I only add that our games are UNTIMED. Kevin: I'm sending you a couple of invitations... Enjoy!
Sorry for your troubles. The website is working fine and it has not had any downtime. Hope they will be resolved soon.
Yes, the only difference is that there are two queens per side instead of one. I have already fixed the bug on the link to the ruleset page.
[Play Tester played the role of the program.]
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By the way, I have noticed that kibbitz comments are not displayed in logs when you review games by using mobile devices; see for instance this: shatteredglass-judgmentality-2014-237-084
It would be good that this was remedied.