Query Results for
Type=Game
Categories=2d,Diff-BoardRules
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND FIND_IN_SET(:'Diff-BoardRules',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Amalgamated Chess. Incorporates some aspects of historical variants, but uses only usual equipment. (8x8, Cells: 64) By James Gryphon.
- Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64) By Ralph Betza.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Arimaa. Uses same equipment as Chess, but designed to be difficult for computers. By Omar Syed and Aamir Syed.
- Atlantis Chess. Instead of moving, a player may remove an square from the edges of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Gerben Dirksen.
- Beginners Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Berolina Grid Chess. Combination of Berolina Chess and Grid Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Beyond Chess (tm). Commercial variant with dynamic board. (8x8, Cells: 64) Author: David Howe. Inventor: David Crockett.
- Billiards progressive chess. Progressive chess variant where queens and bishops bounce against the edges of the board. (8x8, Cells: 64) Author: Fabio Forzoni.
- Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Blue Chip Chess. A chip, moved each turn by the players, denotes a square where pieces may not go to. (8x8, Cells: 64) By Neal Turner.
- BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128) By Gary K. Gifford.
- Breakthrough Chess. Pieces must "break through" a zone of neutral blocks. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Building Chess. Variant that starts with a board of 25 squares, but each player adds a square after their move. (8x8, Cells: 64) By Sergey Sirotkin.
- Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64) By Gerd P. Degens.
- Central Rotational Chess. Plays like chess except the center (4 squares) rotate after each move and kings must be captured (instead of mated). (8x8, Cells: 64) By Gary K. Gifford.
- Chameleon Chess Redux. Missing description (8x8, Cells: 64) By Adam Goss.
- Chasm Chess. Berolina Pawns, reflecting Bishop and Queen, and a chasm in the board! (8x8, Cells: 64) Author: Danielle Allen Inventor: Danielle Allen.
- Cheshire Cat Chess. Squares are disappearing. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Chess in the Fast Lane. The 64-squares of a regular Chess board are grouped into 41 "regions" producing a small board that looks full size. (8x8, Cells: 41) By Francois Tremblay.
- Chess in the Round. 1970's commercial variant that allows turning corners with the Rook and Queen. (8x8, Cells: 64) Author: Barry Yoner.
- Chess Is Wild. Pieces acquire special moves in the inner 16 squares. (8x8, Cells: 64) By Peter E. Leyva.
- Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64) By Gary K. Gifford.
- Chess with magical connections. Missing description (8x8, Cells: 64) By Aleksandr Kostin.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- Chessembly. Open Board Setup, Free Placement Chess. (8x8, Cells: 64) By JT K.
- ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture. By Uli Schwekendiek.
- chexx. Another variant of hexagonal chess. (Cells: 63) By Dmitriy Golub.
- Chutes and Ladders Chess. Game played on two boards with two sets with user placed and removed chutes and ladders connecting the boards. (8x8, Cells: 64) By Ralph Betza.
- Closing Time. During certain turns, you must move pieces out of a central area of the board (`the pub'). (8x8, Cells: 64) By Ralph Betza.
- Cold War Chess. A long and very challanging game against all odds. By Kutasi Márton.
- The Consuls. Chess with two Kings and Pawns that can capture as Bishop, Knight, and Rook on the enemy side. By Albert Lee.
- Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) By Siwakorn Songrag.
- Crowd Chess 1: Safety in Numbers. More pieces can occupy the same square - you can only form or move to a crowd by a non-capturing move. (8x8, Cells: 64) By Ralph Betza.
- Crowd Chess 2: All Go Together. More pieces can occupy the same square and share the same fate. (8x8, Cells: 64) By Ralph Betza.
- Crushed Chess. After every 10 turns, the perimeter disappears. Author: Ben M Reiniger.
- Cursed Chess. Squares where a piece is taken become forbidden for the capturing player. (8x8, Cells: 64) By Jeremy Dunn.
- Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) Author: Greg Strong.
- Czech Chess. Drop pawns by checking the King. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Diagonal Chess. Board turned 45 degrees. (8x8, Cells: 64) By David Howe.
- Dice Chess. Die roll determines which type of piece is moved. By Ronald Drinning.
- Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) By Gary K. Gifford.
- E-Chess. The chess pieces appear on the board during the game. By Вадря Покштя.
- Edge Chess. Pieces can stand on the edges of squares. Inventor: Mitch Martin.
- Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
- Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) By Lev Grigoriev.
- Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
- Floßschach. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
- Folding Magnetic Chess. fold between D&E files, play on both sides. Author: Deep Thought.
- Fortress. Each player has an extra piece off board which cannot be captured or moved. By Ronald Drinning.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- Gladiator Chess. Missing description (8x8, Cells: 64) By David Fisher.
- Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64) By Ralph Betza.
- Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Walter Stead.
- Guschess. Pieces can freely move in one of 38 areas on the board. (8x8, Cells: 38) By Gustavo A. Vargas.
- Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) By Rich Hutnik.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- Huntsman Chess. Missing description (9x9, Cells: 80) By Yu Ren Dong.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
- Ice Age Chess. Every 20th move, the board freezes and ice cubes appear on almost every empty square. (8x8, Cells: 64) By Köksal Karakus.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
- KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) By Vincent Bugica.
- Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) By Jörg Knappen.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Lumberjack. Pieces move depending on the column they are on. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Bruce Zimov.
- M!C Chess. All pieces but the king move and capture differently in a 10x10 board. By danielxdg.
- Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64) By James Lummel.
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
- mettamorphachess. Missing description (8x8, Cells: 64) By Eric S. Clayton.
- Minesweeper chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Minotaur Chess. Variant with board turned 45 degrees. (8x8, Cells: 64) By Frank M. Truelove.
- Mischia. A small 6x6 chess variant that plays like normal chess. (6x6, Cells: 36) By William Wragg.
- Mockery Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- More Shifted Square Chess. Shifted Square Chess needs more than one page to explore its possibilities. (8x8, Cells: 64) By Ralph Betza.
- Move as square says. Game with identical piece, movement depends on location. (8x8, Cells: 64) By Daniil Frolov.
- MRC64. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Multi-King Chess. Missing description (8x8, Cells: 64) By Roberto Lavieri.
- Multiple Occupancy Miscellany. Various chess variants with multiple pieces per square. (8x8, Cells: 64) By Ralph Betza.
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Near Chess. This is a variant of Skirmish Chess designed to be friendlier to newbies. (8x8, Cells: 64) By Rich Hutnik.
- No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Noble WingS Chess. Missing description (8x8, Cells: 64) By Mark Simpson.
- Not-so colorbound cylindrical chess. Game only with pieces, that would be colorbound on normal board. (7x8, Cells: 56) By Daniil Frolov.
- Null chess. Capture squares are destroyed when vacated. Author: Ben M Reiniger. Inventor: Philip M. Cohen.
- ObstructionChess. A new chess variant designed to challenge old strategies and improve your chess play with logical and organic obstructions. (8x8, Cells: 64) By martin rinab.
- Off Board Chess Pieces. Each side has off board pieces which can be used only once in a game. By Ronald Drinning.
- Orda Chess. Asymmetric variant where one army has pieces that move like knights but capture differently. By Daniel Lee.
- Penthouse. Game like Chess and Makruk but on the half of chessboard with drops and full chess set used. (4x8, Cells: 32) By Lev Grigoriev.
- PieceEater Chess. Yet another game with an indestructible randomly-wandering neutral piece. (8x8, Cells: 64) By Peter Aronson.
- Pied Color Chess. Oh no! All the colors on the board have been scrambled -- however will the pieces move? (8x8, Cells: 64) By Ralph Betza.
- Pillow Chess . Chess on a Pillow-shaped board. Author: Abdul-Rahman Sibahi. Inventor: Grant Cairns.
- Platform Chess. Pieces move normally or ride on 2x2 platforms that move themselves. (8x8, Cells: 64) By Robert Price.
- Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) By Michael Nelson.
- Poker Chess. Squares contain cards, and players win by forming poker hands with the cards on the squares occupied by their pieces. (8x8, Cells: 64) By Ralph Betza.
- Portal Chess. Two boards and pieces can teleport from one board to another. Also playable with two half-boards. (8x8, Cells: 64) By David Howe.
- Pot-Hole Chess. Game where pot-holes open up on the board at random times. (8x8, Cells: 64) Author: Peter Spicer and Michael Chamberlain. Inventor: Peter Spicer.
- Prime.Ministers Contemporary Random Chess. Missing description (8x8, Cells: 64) By Jose Carrillo.
- Prisoners. Captured pieces move to second chess board. By Ronald Drinning.
- Quarter Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Race Chess. On a circular board where white and black pawns move in the same direction. (8x8, Cells: 64) By Ralph Betza.
- Raft Chess. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Realm chess. Board is divided into realms and multiple pieces can move into and out of a realm in one turn. (8x8, Cells: 64) By Edward Jackman.
- Recapturable Chess. Captured pieces belong to other player and then removed permanently. (8x8, Cells: 64) By (zzo38) A. Black.
- Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Kevin Whyte.
- Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64) By Ralph Betza.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Rotation Chess. Every 10th move, the board is turned around. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64) By Adam Norberg.
- Safe Passage. Move pieces to opposite side without putting pieces in danger of capture. By Karen Robinson.
- Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) By Ralph Betza.
- Share Squares. AKA Two's Company; Three's a Crowd. By JT K.
- Shatar, Old 1 Hia. Old Shatar with one Hia. (8x8, Cells: 64) By Gary K. Gifford.
- Shifted Square Chess. One square is removed from the normal playing area and one square is added at the edge of the normal playing area. (8x8, Cells: 64) By Ralph Betza.
- Shogun Chess. Pieces promote and can be dropped, similar to Shogi. By Daniel Lee.
- Shrink Chess. The board is shrinking. (8x8, Cells: 64) Author: Pepijn van Erp and Hans L. Bodlaender.
- Simplified Chess. Missing description (8x7, Cells: 56) By John Kipling Lewis.
- Skirmish56 Chess. This is Skirmish Chess on an Simplified Chess board. (7x8, Cells: 46) By Rich Hutnik.
- Snake vs. Mongoose. White is supplemented by Mongooses, while Black has Snakes. (10x10, Cells: 100) By Bob Greenwade.
- Spacious Torus Chess. Chess on a toroidal board, using Ralph Betza's spacious pieces. (8x8, Cells: 64) By Jianying Ji.
- Spell Chess. A limited supply of freeze and jump spells allow you to hinder the opponent or get extra moves. (8x8, Cells: 64) Author: H. G. Muller.
- Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) Author: Alessandro Castelli and Fergus Duniho. Inventor: Don Miller and Leo Nadvorney.
- Spherical Corner Chess. Game on a truly topologically spherical board with corner‐camp arrays. By Bn Em.
- Squarcle Chess. Orthogonal pieces travel in square loops, diagonal pieces reflect. (8x8, Cells: 64) By Christan Hupp.
- StrataChess v1.0. separate Strategic and Tactical gameplay. 2-6 players. Element of Chance. Terrain. Build your own armies. By Prussia General.
- Strate-Go Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Suicide Void Chess. Variant of Suicide Chess. A piece creating a void in the board is moved after each capture. (8x8, Cells: 64) By Robert Atkinson.
- Super-Chess. www.oteroideas.com. By Superuser .
- Tao's Chess. Chess variant where as you move across a line, the pieces reverse roles. By Travis Geyer.
- Terrain Chess. Blocking pieces are placed randomly on the board. By Ronald Drinning.
- Terrain Chess. Roll dice to create impassable squares. (8x8, Cells: 64) By Ronald Drinning.
- Tiled Squares Chess. Drop tiles to create the board as you play. (8x8, Cells: 64) By Tony Quintanilla.
- Tingles, Bumps, and Punches. A set of variants on cylindrical and toroidal boards featuring a peace bump between the top and bottom of the board. (8x8, Cells: 64) By Ralph Betza.
- Torus Chess (The Shape of Space). Chess on a torus from the book "The Shape of Space". (8x8, Cells: 64) Author: Manuel Hohmann. Inventor: Jeff Weeks.
- Torus Chess on a Standard Board. Torus Chess on a standard board with a unique setup. (8x8, Cells: 64) By Karl Fischer.
- Trapdoor Chess. Pieces fall through the board if they stand still too long. (8x8, Cells: 64) By Ralph Betza.
- Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64) By Adam Norberg.
- Twinkie Danger Chess. Game on two initially unliked boards where each turn you add or drop a link. (8x8, Cells: 64) By Ralph Betza.
- Vagabond Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Vavulin Creative Chess. Before the start of the game, every player, creates up with one rule for both players, which operates the whole game. By Dmitrii Vavulin.
- Wild Kingdom. Animal armies battle for control of the Wild Kingdom! (10x10, Cells: 100) By Nick Wolff.
- Windows Chess. Windows Chess is played with usual chess equipment on a board inspired by an arch-window. (8x8, Cells: 64) By David Cannon.
- Wizard of Oz Octal Chess. Based on Baum book and 1939 film. (8x8, Cells: 64) By George William Duke.
- Wormhole Chess. When a piece leaves a square, it `folds' together. (8x8, Cells: 64) By Fergus Duniho.
- Zero Relay Chess. Pieces can occcupy the same square and then relay their powers to each other. (8x8, Cells: 64) By Ralph Betza.
- Zone X. Chess with a special central Zone, a new piece, and new moves. (8x8, Cells: 64) By Roberto Lavieri.