Enter Your Reply The Comment You're Replying To 🕸Fergus Duniho wrote on Sun, Oct 5, 2008 12:11 AM UTC:There are some problems with coming up with standards. 1) If we enforced them, it would alienate many game designers. 2) Enforcing them would be a monumental task. 3) There are sometimes good thematic reasons for giving a piece a new name, such as when I renamed the Vao for Yang Qi and Eurasian Chess. 4) We wouldn't actually enforce the standards if we had them, making them nothing more than ineffectual recommendations. Besides these practical problems, the idea of having standards violates my moral principle that game designers should be free to choose whatever terminology they wish for their games. Of course, in a commercial product, the marketing department might get some say on terminology. But we're not commercial game publishers. We're an archival project that catalogs the variety of Chess variants without rewriting them to fit our own standardization. Although I am morally opposed to a full-scale standardization project, I do believe it is good to educate people about the history of pieces and other concepts, and I believe it is useful to have and advocate a common vocabulary about some things. For example, I advocate the awareness of terms like leaper, rider, and hopper to describe certain types of pieces. I also favor categorization of games. In general, I favor standardization on a meta-language for discussing Chess variants, but I oppose enforcing standards on what game designers choose to call things within the context of their own games. Edit Form You may not post a new comment, because ItemID NextChess does not match any item.