Chessapawn Puzzles
The following are board positions that might occur toward the end of a game of Chessapawn. Actually, they were generated with the help of Zillions. Solutions are given at the bottom of this page.
Puzzle #1
White to move and win in 4.
It's time to mount an assault
on Black's connected Rooks.
Puzzle #2
Black to move and win in 3.
White was foolish enough to advance not just one, but both of
his Rooks, leaving most of his home row unguarded. It is nearly
impossible to build a successful defense against this many pieces without
the Rooks on their home rank.
Puzzle #3
White to move and win in 4.
Material is equal, and Black's more
highly-developed Pawns appear to have the upper hand, but
White has a surprise attack.
Puzzle #4
White to move and win in 4.
As in #2, you must break the Rook-pair defense.
Puzzle #5
Black to move and win in 7.
This one is pretty tough.
Solutions
Solution #1
Answer: 1. Rook h1-h5. If Black takes the Rook, advancing 2. Queen e6-e8 Rook a1xe8 3. Pawn f7xe8 wins. Otherwise, 2. Rook h5xh8 Rook a8xh8 followed by 3. Queen e6-e8 Rook a8xe8 and 4. Pawn f7xe8 wins.