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About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
pallab basu wrote on Tue, Nov 4, 2008 04:37 PM UTC:Excellent ★★★★★
Many thanks for those improvements, It also works in my hand held Nokia880 (MicroB browser). ChessVariant pbm is now definetely better than or as par with schemingmind etc. in many possible ways. Just to mention, safari is based on KHTML (backend of konqueror) not the other way around :).

pallab basu wrote on Tue, Dec 2, 2008 08:31 AM UTC:
Hi, how to use the point click option to play variants which needs the movement of more than one piece?

🕸💡📝Fergus Duniho wrote on Tue, Dec 2, 2008 03:01 PM UTC:
That feature doesn't exist yet.

pallab basu wrote on Mon, Dec 8, 2008 03:53 PM UTC:
We have a draw in http://play.chessvariants.org/pbm/play.php?game=Weak+Army%3AI&log=pallab-cvgameroom-2008-323-079. But it is still showing my move. How to correct it?

🕸💡📝Fergus Duniho wrote on Mon, Dec 29, 2008 03:12 AM UTC:
The draw command draws cards, the drawn command draws a game. Use the drawn command.

attack hippo wrote on Wed, Dec 31, 2008 05:32 AM UTC:Excellent ★★★★★
i am starting a tournament.  it isn't as fancy as the ones i have looked through on this site, but i think it should be fun.  please check out my post on http://games.groups.yahoo.com/group/cvgameroom/message/1204 for information regarding it.  also, my email address didn't copy over so it is [email protected]  Thanks!

attack hippo wrote on Thu, Jan 1, 2009 09:06 PM UTC:Excellent ★★★★★
i have ammended the tournament rules.  this should make it a little better.  thanks gary gifford for your help!

http://games.groups.yahoo.com/group/cvgameroom/message/1207

we currently have 2 people signed up.  6 more and we can start this.  thank you.

attack hippo wrote on Sat, Jan 17, 2009 05:28 AM UTC:
The Swiss Hippo #1 has started.  Please visit http://swisshippo.blogspot.com/ to keep posted on the scores and games.  Good luck to all participants!

maeko wrote on Tue, Mar 10, 2009 10:37 PM UTC:
We are having a problem with a game.  I won, but it won't let me use the won command or him use the resign command.  

http://play.chessvariants.org/pbm/play.php?game=Building+Chess&log=maeko-cvgameroom-2009-48-727

Thanks.

David Paulowich wrote on Thu, Mar 12, 2009 11:03 PM UTC:

Try entering the word resign and nothing else.


Nicholas Wolff wrote on Fri, Mar 20, 2009 11:11 PM UTC:
David,

We already tried that, but it doesn't seem to work.  Thanks.

-Nicholas

Yael wrote on Wed, Oct 7, 2009 03:31 PM UTC:Excellent ★★★★★
I love Chess! It's one of my two favorite games (well, at least when it comes to offline games). There's only that and Domino. http://www.dominoesstars.com - domino online :)

John Smith wrote on Sat, Oct 17, 2009 07:51 PM UTC:
Fergus, there seems to be an error with Game Courier. Every once in a while, when I have an invitation accepted, I get an e-mail with nothing in it. All it says is my invitation was accepted and has an unreadable file called 'noname' attached.

🕸💡📝Fergus Duniho wrote on Thu, Oct 29, 2009 11:20 PM UTC:
That is weird. I don't believe I ever programmed Game Courier to send attachments with email. Can you give more of the particulars of when this has happened? With what frequency is it happening? Does it happen regularly or only when certain players accept?

Jeremy Good :-) wrote on Fri, Oct 30, 2009 09:23 PM UTC:
Hi Fergus, I want to mention to you also that there is a useful feature that has been disabled on Game Courier (perhaps inadvertently). Game Courier no longer permits us to go backwards in games we are playing, to revisit previous moves.

There is at least one variant, Gary Gifford's Time Travel Chess, that relies on this feature.

(While I'm at it, I think it would be nice if one could also revisit positions 'from the future' i.e., positions that one went back from, a feature Game Courier has never had. My still developing Time Travel Chessgi would benefit from this.)


🕸💡📝Fergus Duniho wrote on Fri, Oct 30, 2009 10:08 PM UTC:
If I remember correctly, the form for going back earlier in a game went buggy after I added point-and-click movement. I spent some time trying to fix it before getting distracted by other matters. I should get back to it sometime.

I don't understand the other feature you want.

M Winther wrote on Sat, Oct 31, 2009 06:13 AM UTC:
My relocation variants, aiming at revolutionizing Fide-chess, demands
a different move order in the beginning. Black makes the first
relocation, then white relocates and immediately makes the first move. So
it's Black, White, and then as usual (i.e. again White Black, etc). In an
alternative variant the move order is Black, White, White, Black, and
then as usual (i.e. White Black, etc).

However, it's not possible to implement this move order in Game Courier.
Could this be fixed?
/Mats

Joe Joyce wrote on Sat, Oct 31, 2009 04:28 PM UTC:
Mats, if you're willing to use a non-rules-checking preset, it's easy. White's first move is 'pass'. And, last I checked, you could put about 4 dozen actions into the move field before the system refuses more, so you can do a lot of relocation and moving in one turn. 

That's a feature I especially appreciate, by the way: the ability to make a very large number of sequenced moves [or actions, like adding or subtracting pieces or squares,] in one turn. It gives Game Courier a power and flexibility that encourages design. Almost nobody utilizes the full power of this software. 

That said, of course they want more, much more. The take-back aspect, that makes Gary G's Time Travel variant work, is the most requested/needed. And what someone asked for, the 'what if we went back to a dismissed future, and branched off from there' question, would be a nice feature, if possible. 

To do what was asked, the players need to go back to a turn just before where they dismissed that future, and do it differently. The problem, I think, is that the dismissed moves become commented out of the game to achieve that. In other words, the game goes back to move 8 from move 27, and continues on as move 9, with the original moves 9 - 27 commented out. Would it be possible to reset the board as the start of move 28? Copy move 8's board position into move 28, replacing the results of moves 9 - 27, then make a normal move from the new/old position. This would allow players to go to any point in the game to start over, and also keep an accurate track of the total turns in the game.

What I, personally, would like to see is the ability to use a 'fire' command: d3 > e4 would leave the piece on d3 and remove the piece on e4. I'd also like to see an entraining or stacking command: d3 < e4 chains e4 to d3. Results: one piece follows another piece across the board, moving into the square the leading piece is moving out of, or, more generally, maintaining the same relative position to the leading piece as they move across the board. Ideally, this could be done with more than one piece.

Jeremy Good :-) wrote on Sat, Oct 31, 2009 05:46 PM UTC:
[To Fergus Duniho, with fondest regards:] Ah, so you're already aware of the problem, good, thank you for acknowledging the issue. Of course the new system is mostly very desirable, much easier and more accurate than typing out notation, but it would be nice if that old ability could also come back. Besides being able to play Time Travel Chess more easily, the take back ability is good to have in case someone makes an illegal move in an unprogrammed preset. Then we can allow them to take it back without typing 'pass' and messing up the move order. Thanks in advance for any time you have to look into this.

Let me try to explain that other thing I was talking about. Well I noticed that once you go back from a position to a previous position, you're never allowed to re-enter the position you went back from. So for example, let's say I'm at move 10. 0-0 and go back to move 6. B-d2. Let's suppose I want to go back and revisit the position at 10. 0-0 again for what ever reason (in Time Travel Chessgi it can be part of an actual move). It didn't allow that. Don't know whether it would be possible to program Game Courier accordingly.


Jose Carrillo wrote on Sat, Oct 31, 2009 05:58 PM UTC:
Fergus,

You should remove the move validating logic when one is trying to delete a game log.

I have many games that I want to delete from my active games list, but can not, because the logic of the moves doesn't match the existing preset.

I can't change the preset (it's not mine) so I get stuck with game that I am not playing and do not want anymore.

Example: maeko-j_carrillo_vii-2009-299-563

🕸💡📝Fergus Duniho wrote on Sat, Oct 31, 2009 11:03 PM UTC:
I'm thinking I might expand the restore command to accept a turn number and a side name, usually White or Black, so that it can restore the board to the configuration it had on a previous move. To do this, it would have to store the configuration for each move in an array or be able to recalculate all moves from the beginning to the indicated move. Since the latter could introduce unwanted recursion, and the restore command currently works by changing variable values back to a stored state, the former is more likely how it will work. But since this would be a seldom used feature that would increase memory requirements unnecessarily, I may instead modify the store command to copy the current configuration to a named label and modify the restore command to work with labels used by the store command. A game that required the feature could be programmed to store the configuration after every move according to set naming conventions.

🕸💡📝Fergus Duniho wrote on Sun, Nov 1, 2009 03:03 AM UTC:

I have now modified the store and restore commands to use labels. For backwards compatibility, they can be used without labels. When used without a label, they use the default label of 'last'. When used with labels, you can use them to keep a running record of past positions. Before each move, for example, you could have a preset automatically make a new label based on the turn number and whose turn it is to move, then have players remember the convention used for labels to restore the position to what it was on a previous turn. Or you could write a subroutine that takes two arguments, such as turn and side to move, to generate the right label and use it with the restore command. Here's some sample code:

Pre-Game
set turn 1;
sub gobackto side turn:
  set label join #side #turn;
  restore #label;
endsub;
Pre-Move 1:
set label join White #turn;
store #label;
Pre-Move 2:
set label join Black #turn;
store #label;
inc turn;

🕸💡📝Fergus Duniho wrote on Sun, Nov 1, 2009 03:15 AM UTC:
Jose,

That's a good idea. So I made the change. When you go to delete a file, it will not go through the moves, and it will just show the opening position. You should now be able to delete the logs you wish to delete.

Jose Carrillo wrote on Sun, Nov 1, 2009 04:01 AM UTC:
Thanks Fergus.

The deletes worked fine!

M Winther wrote on Sun, Nov 1, 2009 05:49 AM UTC:
Fergus, would it be possible to define a different move order e.g. Black, White, White, Black, and then as usual (i.e. White Black, etc). In Zillions this is easy to define, but it's not possible in Game Courier.
/Mats

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