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We have a draw in http://play.chessvariants.org/pbm/play.php?game=Weak+Army%3AI&log=pallab-cvgameroom-2008-323-079. But it is still showing my move. How to correct it?
i am starting a tournament. it isn't as fancy as the ones i have looked through on this site, but i think it should be fun. please check out my post on http://games.groups.yahoo.com/group/cvgameroom/message/1204 for information regarding it. also, my email address didn't copy over so it is [email protected] Thanks!
i have ammended the tournament rules. this should make it a little better. thanks gary gifford for your help! http://games.groups.yahoo.com/group/cvgameroom/message/1207 we currently have 2 people signed up. 6 more and we can start this. thank you.
The Swiss Hippo #1 has started. Please visit http://swisshippo.blogspot.com/ to keep posted on the scores and games. Good luck to all participants!
We are having a problem with a game. I won, but it won't let me use the won command or him use the resign command. http://play.chessvariants.org/pbm/play.php?game=Building+Chess&log=maeko-cvgameroom-2009-48-727 Thanks.
Try entering the word resign and nothing else.
David, We already tried that, but it doesn't seem to work. Thanks. -Nicholas
There is at least one variant, Gary Gifford's Time Travel Chess, that relies on this feature.
(While I'm at it, I think it would be nice if one could also revisit positions 'from the future' i.e., positions that one went back from, a feature Game Courier has never had. My still developing Time Travel Chessgi would benefit from this.)
If I remember correctly, the form for going back earlier in a game went buggy after I added point-and-click movement. I spent some time trying to fix it before getting distracted by other matters. I should get back to it sometime. I don't understand the other feature you want.
a different move order in the beginning. Black makes the first
relocation, then white relocates and immediately makes the first move. So
it's Black, White, and then as usual (i.e. again White Black, etc). In an
alternative variant the move order is Black, White, White, Black, and
then as usual (i.e. White Black, etc).
However, it's not possible to implement this move order in Game Courier.
Could this be fixed?
/Mats
Mats, if you're willing to use a non-rules-checking preset, it's easy. White's first move is 'pass'. And, last I checked, you could put about 4 dozen actions into the move field before the system refuses more, so you can do a lot of relocation and moving in one turn. That's a feature I especially appreciate, by the way: the ability to make a very large number of sequenced moves [or actions, like adding or subtracting pieces or squares,] in one turn. It gives Game Courier a power and flexibility that encourages design. Almost nobody utilizes the full power of this software. That said, of course they want more, much more. The take-back aspect, that makes Gary G's Time Travel variant work, is the most requested/needed. And what someone asked for, the 'what if we went back to a dismissed future, and branched off from there' question, would be a nice feature, if possible. To do what was asked, the players need to go back to a turn just before where they dismissed that future, and do it differently. The problem, I think, is that the dismissed moves become commented out of the game to achieve that. In other words, the game goes back to move 8 from move 27, and continues on as move 9, with the original moves 9 - 27 commented out. Would it be possible to reset the board as the start of move 28? Copy move 8's board position into move 28, replacing the results of moves 9 - 27, then make a normal move from the new/old position. This would allow players to go to any point in the game to start over, and also keep an accurate track of the total turns in the game. What I, personally, would like to see is the ability to use a 'fire' command: d3 > e4 would leave the piece on d3 and remove the piece on e4. I'd also like to see an entraining or stacking command: d3 < e4 chains e4 to d3. Results: one piece follows another piece across the board, moving into the square the leading piece is moving out of, or, more generally, maintaining the same relative position to the leading piece as they move across the board. Ideally, this could be done with more than one piece.
Let me try to explain that other thing I was talking about. Well I noticed that once you go back from a position to a previous position, you're never allowed to re-enter the position you went back from. So for example, let's say I'm at move 10. 0-0 and go back to move 6. B-d2. Let's suppose I want to go back and revisit the position at 10. 0-0 again for what ever reason (in Time Travel Chessgi it can be part of an actual move). It didn't allow that. Don't know whether it would be possible to program Game Courier accordingly.
Fergus, You should remove the move validating logic when one is trying to delete a game log. I have many games that I want to delete from my active games list, but can not, because the logic of the moves doesn't match the existing preset. I can't change the preset (it's not mine) so I get stuck with game that I am not playing and do not want anymore. Example: maeko-j_carrillo_vii-2009-299-563
I have now modified the store and restore commands to use labels. For backwards compatibility, they can be used without labels. When used without a label, they use the default label of 'last'. When used with labels, you can use them to keep a running record of past positions. Before each move, for example, you could have a preset automatically make a new label based on the turn number and whose turn it is to move, then have players remember the convention used for labels to restore the position to what it was on a previous turn. Or you could write a subroutine that takes two arguments, such as turn and side to move, to generate the right label and use it with the restore command. Here's some sample code:
Pre-Gameset turn 1; sub gobackto side turn: set label join #side #turn; restore #label; endsub;Pre-Move 1:
set label join White #turn; store #label;Pre-Move 2:
set label join Black #turn; store #label; inc turn;
Jose, That's a good idea. So I made the change. When you go to delete a file, it will not go through the moves, and it will just show the opening position. You should now be able to delete the logs you wish to delete.
Fergus, would it be possible to define a different move order e.g. Black, White, White, Black, and then as usual (i.e. White Black, etc). In Zillions this is easy to define, but it's not possible in Game Courier. /Mats
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