Comments by elco2
I would like to script some small chess variants. I started by looking at the Los Alamos chess, but can't figure out how to enable castling or allow an initial double pawn move.
Silverman and Microchess cvc files. Microchess is playable between humans, but crashes the ChessV engine. Not sure why.
https://www.dropbox.com/sh/8t14o11x6lq5294/AACVwG8aPAtAswr-LUd0EqZDa?dl=0
EDIT: I'm slowly adding small chess variants here.
I just noticed a bug. If all I do is start a game, make one move, and then take back the move while the computer is thinking.. it crashes. This happens in 2.2 and the new update.
Pocket Knight Crash: For the first move, pick up the pocket knight and then put in back in the same place.
Still works in Windows 10, but can't get any internet play to work. If anyone out there knows how to set it up I'd be grateful.
For the future, have you considered implementing NNUE? https://en.wikipedia.org/wiki/Efficiently_updatable_neural_network
It would be a solution for piece drop games, and you'd be the only one doing this with large variants in mind.
Not sure if it's a bug, but for example, fairy-max should be able to play Los Alamos but can't. I've seen keywords "losalamos" and "los-alamos". Perhaps better access to the keywords?
Guess I could try emulating windows 95
Yes, that's what I did. We were in the same room and couldn't get it connected up in Windows 10 :p
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Ok I went back and checked on the castling using only the ChessV engine with default settings with me as white. I've been playing mostly standard, gothic, and omega. Of three quick openings/midgames, Omega alone castled. What seems to happen is that the engine will push pawns away from a potential castle position before it gets the chance to castle into it.
On a different note, I tried to get P2P.exe (http://hgm.nubati.net/p2p.html) to work with this to play over the internet, but through no fault of either programmer, it won't work. This is because when you bring up the engine settings there should be a specialized window, but in ChessV there is always the same variation, weakening, etc. I only bring this up bcs there might be an easy fix ;)